#pragma once
class AirCraft
{
public:
	AirCraft();
	~AirCraft();

	void LoadJet(SDL_Renderer* pRenderer);
	void Render(SDL_Renderer* pRenderer);

	void Update(const uint8_t* pKeyState);
private:
	SDL_Texture* m_pJet = nullptr;
	SDL_Rect m_rcJet = { 0 };

	float m_fSpeedX = 0.0f;
	float m_fSpeedY = 0.0f;
};

